QUIC Working Group | J. Iyengar, Editor |
Internet-Draft | |
Intended status: Standards Track | M. Thomson, Editor |
Expires: June 1, 2017 | Mozilla |
November 28, 2016 |
QUIC is a multiplexed and secure transport protocol that runs on top of UDP. QUIC builds on past transport experience, and implements mechanisms that make it useful as a modern general-purpose transport protocol. Using UDP as the basis of QUIC is intended to address compatibility issues with legacy clients and middleboxes. QUIC authenticates all of its headers, preventing third parties from from changing them. QUIC encrypts most of its headers, thereby limiting protocol evolution to QUIC endpoints only. Therefore, middleboxes, in large part, are not required to be updated as new protocol versions are deployed. This document describes the core QUIC protocol, including the conceptual design, wire format, and mechanisms of the QUIC protocol for connection establishment, stream multiplexing, stream and connection-level flow control, and data reliability. Accompanying documents describe QUIC’s loss recovery and congestion control, and the use of TLS 1.3 for key negotiation.¶
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Copyright (c) 2016 IETF Trust and the persons identified as the document authors. All rights reserved.¶
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QUIC is a multiplexed and secure transport protocol that runs on top of UDP. QUIC builds on past transport experience and implements mechanisms that make it useful as a modern general-purpose transport protocol. Using UDP as the substrate, QUIC seeks to be compatible with legacy clients and middleboxes. QUIC authenticates all of its headers, preventing middleboxes and other third parties from changing them, and encrypts most of its headers, limiting protocol evolution largely to QUIC endpoints only.¶
This document describes the core QUIC protocol, including the conceptual design, wire format, and mechanisms of the QUIC protocol for connection establishment, stream multiplexing, stream and connection-level flow control, and data reliability. Accompanying documents describe QUIC’s loss detection and congestion control [QUIC-RECOVERY], and the use of TLS 1.3 for key negotiation [QUIC-TLS].¶
The words “MUST”, “MUST NOT”, “SHOULD”, and “MAY” are used in this document. It’s not shouting; when they are capitalized, they have the special meaning defined in [RFC2119].¶
Definitions of terms that are used in this document:¶
This section briefly describes QUIC’s key mechanisms and benefits. Key strengths of QUIC include:¶
QUIC combines version negotiation with the rest of connection establishment to avoid unnecessary roundtrip delays. A QUIC client proposes a version to use for the connection, and encodes the rest of the handshake using the proposed version. If the server does not speak the client-chosen version, it forces version negotiation by sending back a Version Negotiation packet to the client, causing a roundtrip of delay before connection establishment.¶
This mechanism eliminates roundtrip latency when the client’s optimistically-chosen version is spoken by the server, and incentivizes servers to not lag behind clients in deployment of newer versions. Additionally, an application may negotiate QUIC versions out-of-band to increase chances of success in the first roundtrip and to obviate the additional roundtrip in the case of version mismatch.¶
QUIC relies on a combined crypto and transport handshake for setting up a secure transport connection. QUIC connections are expected to commonly use 0-RTT handshakes, meaning that for most QUIC connections, data can be sent immediately following the client handshake packet, without waiting for a reply from the server. QUIC provides a dedicated stream (Stream ID 1) to be used for performing the crypto handshake and QUIC options negotiation. The format of the QUIC options and parameters used during negotiation are described in this document, but the handshake protocol that runs on Stream ID 1 is described in the accompanying crypto handshake draft [QUIC-TLS].¶
When application messages are transported over TCP, independent application messages can suffer from head-of-line blocking. When an application multiplexes many streams atop TCP’s single-bytestream abstraction, a loss of a TCP segment results in blocking of all subsequent segments until a retransmission arrives, irrespective of the application streams that are encapsulated in subsequent segments. QUIC ensures that lost packets carrying data for an individual stream only impact that specific stream. Data received on other streams can continue to be reassembled and delivered to the application.¶
QUIC’s packet framing and acknowledgments carry rich information that help both congestion control and loss recovery in fundamental ways. Each QUIC packet carries a new packet number, including those carrying retransmitted data. This obviates the need for a separate mechanism to distinguish acks for retransmissions from those for original transmissions, avoiding TCP’s retransmission ambiguity problem. QUIC acknowledgments also explicitly encode the delay between the receipt of a packet and its acknowledgment being sent, and together with the monotonically-increasing packet numbers, this allows for precise network roundtrip-time (RTT) calculation. QUIC’s ACK frames support up to 256 ack blocks, so QUIC is more resilient to reordering than TCP with SACK support, as well as able to keep more bytes on the wire when there is reordering or loss.¶
QUIC implements stream- and connection-level flow control, closely following HTTP/2’s flow control mechanisms. At a high level, a QUIC receiver advertises the absolute byte offset within each stream up to which the receiver is willing to receive data. As data is sent, received, and delivered on a particular stream, the receiver sends WINDOW_UPDATE frames that increase the advertised offset limit for that stream, allowing the peer to send more data on that stream. In addition to this stream-level flow control, QUIC implements connection-level flow control to limit the aggregate buffer that a QUIC receiver is willing to allocate to all streams on a connection. Connection-level flow control works in the same way as stream-level flow control, but the bytes delivered and highest received offset are all aggregates across all streams.¶
TCP headers appear in plaintext on the wire and are not authenticated, causing a plethora of injection and header manipulation issues for TCP, such as receive-window manipulation and sequence-number overwriting. While some of these are mechanisms used by middleboxes to improve TCP performance, others are active attacks. Even “performance-enhancing” middleboxes that routinely interpose on the transport state machine end up limiting the evolvability of the transport protocol, as has been observed in the design of MPTCP and in its subsequent deployability issues.¶
Generally, QUIC packets are always authenticated and the payload is typically fully encrypted. The parts of the packet header which are not encrypted are still authenticated by the receiver, so as to thwart any packet injection or manipulation by third parties. Some early handshake packets, such as the Version Negotiation packet, are not encrypted, but information sent in these unencrypted handshake packets is later verified under crypto cover.¶
PUBLIC_RESET packets that reset a connection are currently not authenticated.¶
QUIC connections are identified by a 64-bit Connection ID, randomly generated by the client. QUIC’s consistent connection ID allows connections to survive changes to the client’s IP and port, such as those caused by NAT rebindings or by the client changing network connectivity to a new address. QUIC provides automatic cryptographic verification of a rebound client, since the client continues to use the same session key for encrypting and decrypting packets. The consistent connection ID can be used to allow migration of the connection to a new server IP address as well, since the Connection ID remains consistent across changes in the client’s and the server’s network addresses.¶
We first describe QUIC’s packet types and their formats, since some are referenced in subsequent mechanisms. Note that unless otherwise noted, all values specified in this document are in little-endian format and all field sizes are in bits.¶
All QUIC packets begin with a QUIC Common header, as shown below.¶
+------------+---------------------------------+ | Flags(8) | Connection ID (64) (optional) | +------------+---------------------------------+
The fields in the Common Header are the following:¶
While all QUIC packets have the same common header, there are three types of packets: Regular packets, Version Negotiation packets, and Public Reset packets. The flowchart below shows how a packet is classified into one of these three packet types:¶
Check the flags in the common header | | V +--------------+ | PUBLIC_RESET | YES | flag set? |-------> Public Reset packet +--------------+ | | NO V +------------+ +-------------+ | VERSION | YES | Packet sent | YES | flag set? |-------->| by server? |--------> Version Negotiation +------------+ +-------------+ packet | | | NO | NO V V Regular packet with Regular packet with no QUIC Version in header QUIC Version in header
Figure 2: Types of QUIC Packets
Each Regular packet’s header consists of a Common Header followed by fields specific to Regular packets, as shown below:¶
+------------+---------------------------------+ | Flags(8) | Connection ID (64) (optional) | -> +------------+---------------------------------+ +---------------------------------------+-------------------------------+ | Version (32) (client-only, optional) | Diversification Nonce (256) | -> +---------------------------------------+-------------------------------+ +------------------------------------+ | Packet Number (8, 16, 32, or 48) | -> +------------------------------------+ +------------+ | AEAD Data | +------------+ Decrypted AEAD Data: +------------+-----------+ +-----------+ | Frame 1 | Frame 2 | ... | Frame N | +------------+-----------+ +-----------+
Figure 3: Regular Packet
The fields in a Regular packet past the Common Header are the following:¶
The complete packet number is a 64-bit unsigned number and is used as part of a cryptographic nonce for packet encryption. To reduce the number of bits required to represent the packet number over the wire, at most 48 bits of the packet number are transmitted over the wire. A QUIC endpoint MUST NOT reuse a complete packet number within the same connection (that is, under the same cryptographic keys). If the total number of packets transmitted in this connection reaches 2^64 - 1, the sender MUST close the connection by sending a CONNECTION_CLOSE frame with the error code QUIC_SEQUENCE_NUMBER_LIMIT_REACHED (connection termination is described in Section XXX.) For unambiguous reconstruction of the complete packet number by a receiver from the lower-order bits, a QUIC sender MUST NOT have more than 2^(packet_number_size - 2) in flight at any point in the connection. In other words,¶
(TODO: Clarify how packet number size can change mid-connection.)¶
A Regular packet MUST contain at least one frame, and MAY contain multiple frames and multiple frame types. Frames MUST fit within a single QUIC packet and MUST NOT span a QUIC packet boundary. Each frame begins with a Frame Type byte, indicating its type, followed by type-dependent headers, and variable-length data, as follows:¶
+-----------+---------------------------+-------------------------+ | Type (8) | Headers (type-dependent) | Data (type-dependent) | +-----------+---------------------------+-------------------------+
The following table lists currently defined frame types. Note that the Frame Type byte in STREAM and ACK frames is used to carry other frame-specific flags. For all other frames, the Frame Type byte simply identifies the frame. These frames are explained in more detail as they are referenced later in the document.¶
+------------------+--------------------+ | Type-field value | Frame type | +------------------+--------------------+ | 1FDOOOSS | STREAM | | 01NTLLMM | ACK | | 00000000 (0x00) | PADDING | | 00000001 (0x01) | RST_STREAM | | 00000010 (0x02) | CONNECTION_CLOSE | | 00000011 (0x03) | GOAWAY | | 00000100 (0x04) | WINDOW_UPDATE | | 00000101 (0x05) | BLOCKED | | 00000110 (0x06) | STOP_WAITING | | 00000111 (0x07) | PING | +------------------+--------------------+
Figure 5: Types of QUIC Frames
A Version Negotiation packet is only sent by the server, MUST have the VERSION flag set, and MUST include the full 64-bit Connection ID. The rest of the Version Negotiation packet is a list of 4-byte versions which the server supports, as shown below.¶
+-----------------------------------+ | Flags(8) | Connection ID (64) | -> +-----------------------------------+ +------------------------------+----------------------------------------+ | 1st Supported Version (32) | 2nd Supported Version (32) supported | ... +------------------------------+----------------------------------------+
Figure 6: Version Negotiation Packet
A Public Reset packet MUST have the PUBLIC_RESET flag set, and MUST include the full 64-bit connection ID. The rest of the Public Reset packet is encoded as if it were a crypto handshake message of the tag PRST, as shown below.¶
+-----------------------------------+ | Flags(8) | Connection ID (64) | -> +-----------------------------------+ +-------------------------------------+ | Quic Tag (PRST) and tag value map | +-------------------------------------+
Figure 7: Public Reset Packet
The tag value map contains the following tag-values:¶
DISCUSS_AND_REPLACE: The crypto handshake message format is described in the QUIC crypto document, and should be replaced with something simpler when this document is adopted. The purpose of the tag-value map following the PRST tag is to enable the receiver of the Public Reset packet to reasonably authenticate the packet. This map is an extensible map format that allows specification of various tags, which should again be replaced by something simpler.¶
A QUIC connection is a single conversation between two QUIC endpoints. QUIC’s connection establishment intertwines version negotiation with the crypto and transport handshakes to reduce connection establishment latency, as described in Section XXX. Once established, a connection may migrate to a different IP or port at either endpoint, due to NAT rebinding or mobility, as described in Section XXX. Finally a connection may be terminated by either endpoint, as described in Section XXX.¶
QUIC’s connection establishment begins with version negotiation, since all communication between the endpoints, including packet and frame formats, relies on the two endpoints agreeing on a version.¶
A QUIC connection begins with a client sending a handshake packet. The details of the handshake mechanisms are described in Section XX, but all of the initial packets sent from the client to the server MUST have the VERSION flag set, and MUST specify the version of the protocol being used.¶
When the server receives a packet from a client with the VERSION flag set for a connection that has not yet been established, it compares the client’s version to the versions it supports.¶
When the client receives a Version Negotiation packet from the server, it should select an acceptable protocol version. If such a version is found, the client MUST resend all packets using the new version, and the resent packets MUST use new packet numbers. These packets MUST continue to have the VERSION flag set and MUST include the new negotiated protocol version.¶
The client MUST send its version on all packets until it receives a packet from the server with the VERSION flag off. If version negotiation is successful, the client should receive a packet from the server with the VERSION flag off indicating the end of version negotiation. All subsequent packets the client sends MUST have the version flag off.¶
Once the server receives a packet from the client with the VERSION flag off, it MUST ignore the VERSION flag in subsequently received packets.¶
The Version Negotiation packet is unencrypted and exchanged without authentication. To avoid a downgrade attack, the client needs to verify its record of the server’s version list in the Version Negotiation packet and the server needs to verify its record of the client’s originally proposed version. Therefore, the client and server MUST include this information later in their corresponding crypto handshake data.¶
QUIC relies on a combined crypto and transport handshake to minimize connection establishment latency. QUIC provides a dedicated stream (Stream ID 1) to be used for performing a combined connection and security handshake (streams are described in detail in Section XXX). The crypto handshake protocol encapsulates and delivers QUIC’s transport handshake to the peer on the crypto stream. The first QUIC packet from the client to the server MUST carry handshake information as data on Stream ID 1.¶
During connection establishment, the handshake must negotiate various transport parameters. The currently defined transport parameters are described later in the document.¶
The transport component of the handshake is responsible for exchanging and negotiating the following parameters for a QUIC connection. Not all parameters are negotiated, some are parameters sent in just one direction. These parameters and options are encoded and handed off to the crypto handshake protocol to be transmitted to the peer.¶
(TODO: Describe format with example)¶
QUIC encodes the transport parameters and options as tag-value pairs, all as 7-bit ASCII strings. QUIC parameter tags are listed below.¶
Transport protocols commonly use a roundtrip time to verify a client’s address ownership for protection from malicious clients that spoof their source address. QUIC uses a cookie, called the Source Address Token (STK), to mostly eliminate this roundtrip of delay. This technique is similar to TCP Fast Open’s use of a cookie to avoid a roundtrip of delay in TCP connection establishment.¶
On a new connection, a QUIC server sends an STK, which is opaque to and stored by the client. On a subsequent connection, the client echoes it in the transport handshake as proof of IP ownership.¶
A QUIC server also uses the STK to store server-designated connection IDs for Stateless Rejects, to verify that an incoming connection contains the correct connection ID.¶
A QUIC server MAY additionally store other data in a the STK, such as measured bandwidth and measured minimum RTT to the client that may help the server better bootstrap a subsequent connection from the same client. A server MAY send an updated STK message mid-connection to update server state that is stored at the client in the STK.¶
(TODO: Describe server and client actions on STK, encoding, recommendations for what to put in an STK. Describe SCUP messages.)¶
QUIC’s current crypto handshake mechanism is documented in [QUICCrypto]. QUIC does not restrict itself to using a specific handshake protocol, so the details of a specific handshake protocol are out of this document’s scope. If not explicitly specified in the application mapping, TLS is assumed to be the default crypto handshake protocol, as described in [QUIC-TLS]. An application that maps to QUIC MAY however specify an alternative crypto handshake protocol to be used.¶
The following list of requirements and recommendations documents properties of the current prototype handshake which should be provided by any handshake protocol.¶
The following information used during the QUIC handshake MUST be cryptographically verified by the crypto handshake protocol:¶
QUIC connections are identified by their 64-bit Connection ID. QUIC’s consistent connection ID allows connections to survive changes to the client’s IP and/or port, such as those caused by client or server migrating to a new network. QUIC also provides automatic cryptographic verification of a rebound client, since the client continues to use the same session key for encrypting and decrypting packets.¶
DISCUSS: Simultaneous migration. Is this reasonable?¶
TODO: Perhaps move mitigation techniques from Security Considerations here.¶
Connections should remain open until they become idle for a pre- negotiated period of time. A QUIC connection, once established, can be terminated in one of three ways:¶
TODO: Connections that are terminated are added to a TIME_WAIT list at the server, so as to absorb any straggler packets in the network. Discuss TIME_WAIT list.¶
As described in Section XXX, Regular packets contain one or more frames. We now describe the various QUIC frame types that can be present in a Regular packet. The use of these frames and various frame header bits are described in subsequent sections.¶
STREAM frames implicitly create a stream and carry stream data. A STREAM frame is shown below.¶
+------------+--------------------------------+ | Type (8) | Stream ID (8, 16, 24, or 32) | +------------+--------------------------------+ +---------------------------------------------+ | Offset (0, 16, 24, 32, 40, 48, 56, or 64) | +---------------------------------------------+ +-------------------------+---------------------------------+ | Data length (0 or 16) | Stream Data (per data length) | +-------------------------+---------------------------------+
The STREAM frame header fields are as follows:¶
A STREAM frame MUST have either non-zero data length or the FIN bit set.¶
Stream multiplexing is achieved by interleaving STREAM frames from multiple streams into one or more QUIC packets. A single QUIC packet MAY bundle STREAM frames from multiple streams.¶
Implementation note: One of the benefits of QUIC is avoidance of head-of-line blocking across multiple streams. When a packet loss occurs, only streams with data in that packet are blocked waiting for a retransmission to be received, while other streams can continue making progress. Note that when data from multiple streams is bundled into a single QUIC packet, loss of that packet blocks all those streams from making progress. An implementation is therefore advised to bundle as few streams as necessary in outgoing packets without losing transmission efficiency to underfilled packets.¶
Receivers send ACK frames to inform senders which packets they have received, as well as which packets are considered missing. The ACK frame contains between 1 and 256 ack blocks. Ack blocks are ranges of acknowledged packets.¶
To limit the ACK blocks to the ones that haven’t yet been received by the sender, the sender periodically sends STOP_WAITING frames that signal the receiver to stop acking packets below a specified sequence number, raising the “least unacked” packet number at the receiver. A sender of an ACK frame thus reports only those ACK blocks between the received least unacked and the reported largest observed packet numbers. It is recommended for the sender to send the most recent largest acked packet it has received in an ack as the STOP_WAITING frame’s least unacked value.¶
Unlike TCP SACKs, QUIC ACK blocks are irrevocable. Once a packet is acked, even if it does not appear in a future ack frame, it is assumed to be acked.¶
A sender MAY intentionally skip packet numbers to introduce entropy into the connection, to avoid opportunistic ack attacks. The sender MUST close the connection if an unsent packet number is acked. The format of the ACK frame is efficient at expressing blocks of missing packets; skipping packet numbers between 1 and 255 effectively provides up to 8 bits of efficient entropy on demand, which should be adequate protection against most opportunistic ack attacks.¶
+--------------------------------------------------------------+ | Type (8) | Largest Acked (8, 16, 32, or 48) | Ack Delay (16) | +--------------------------------------------------------------+ Ack Block Section: +-------------------------------------------------------------------------+ | Number Blocks (8) (opt) | First Ack Block Length (8, 16, 32 or 48 bits) | +-------------------------------------------------------------------------+ +-----------------------------------------------------------------+ | Gap To Next Block (8) | Ack Block Length (8, 16, 32, or 48 bits | <-- optional, +-----------------------------------------------------------------+ repeats Timestamp Section: +--------------------+ | Num Timestamps (8) | +--------------------+ +---------------------------------------------------------+ | Delta Largest Acked (8) | Time Since Largest Acked (32) | <-- optional +---------------------------------------------------------+ +---------------------------------------------------------------+ | Delta Largest Acked (8) | Time Since Previous Timestamp (16) | <-- optional, +---------------------------------------------------------------+ repeats
The fields in the ACK frame are as follows:¶
DISCUSS_AND_REPLACE: Perhaps make this format simpler.¶
The time format used in the ACK frame above is a 16-bit unsigned float with 11 explicit bits of mantissa and 5 bits of explicit exponent, specifying time in microseconds. The bit format is loosely modeled after IEEE 754. For example, 1 microsecond is represented as 0x1, which has an exponent of zero, presented in the 5 high order bits, and mantissa of 1, presented in the 11 low order bits. When the explicit exponent is greater than zero, an implicit high-order 12th bit of 1 is assumed in the mantissa. For example, a floating value of 0x800 has an explicit exponent of 1, as well as an explicit mantissa of 0, but then has an effective mantissa of 4096 (12th bit is assumed to be 1). Additionally, the actual exponent is one-less than the explicit exponent, and the value represents 4096 microseconds. Any values larger than the representable range are clamped to 0xFFFF.¶
The STOP_WAITING frame is sent to inform the peer that it should not continue to wait for packets with packet numbers lower than a specified value. The packet number is encoded in 1, 2, 4 or 6 bytes, using the same coding length as is specified for the packet number for the enclosing packet’s header (specified in the QUIC Frame packet’s Flags field.) The frame is as follows:¶
+---------------------------------------------------+ | Type (8) | Least unacked delta (8, 16, 32, or 48) | +---------------------------------------------------+
The fields in the STOP_WAITING frame are as follows:¶
The WINDOW_UPDATE frame informs the peer of an increase in an endpoint’s flow control receive window. The StreamID can be zero, indicating this WINDOW_UPDATE applies to the connection level flow control window, or non-zero, indicating that the specified stream should increase its flow control window. The frame is as follows:¶
+---------------------------------------------------+ | Type(8) | Stream ID (32) | Byte offset (64) | +---------------------------------------------------+
The fields in the WINDOW_UPDATE frame are as follows:¶
A sender sends a BLOCKED frame when it is ready to send data (and has data to send), but is currently flow control blocked. BLOCKED frames are purely informational frames, but extremely useful for debugging purposes. A receiver of a BLOCKED frame should simply discard it (after possibly printing a helpful log message). The frame is as follows:¶
+------------------------------+ | Type(8) | Stream ID (32) | +------------------------------+
The fields in the BLOCKED frame are as follows:¶
An endpoint may use a RST_STREAM frame to abruptly terminate a stream. The frame is as follows:¶
+----------------------------------------------------------------------+ | Type(8) | StreamID (32) | Byte offset (64) | Error code (32) | +----------------------------------------------------------------------+
The fields are:¶
The PADDING frame pads a packet with 0x00 bytes. When this frame is encountered, the rest of the packet is expected to be padding bytes. The frame contains 0x00 bytes and extends to the end of the QUIC packet. A PADDING frame only has a Frame Type field, and must have the 8-bit Frame Type field set to 0x00. The PADDING frame is as follows:¶
+--------+ | 0x00 | +--------+
Endpoints can use PING frames to verify that their peers are still alive or to check reachability to the peer. The PING frame contains no payload. The receiver of a PING frame simply needs to ACK the packet containing this frame. The PING frame SHOULD be used to keep a connection alive when a stream is open. The default is to send a PING frame after 15 seconds of quiescence. A PING frame only has a Frame Type field, and must have the 8-bit Frame Type field set to 0x07. The PING frame is as follows:¶
+--------+ | 0x07 | +--------+
An endpoint sends a CONNECTION_CLOSE frame to notify its peer that the connection is being closed. If there are open streams that haven’t been explicitly closed, they are implicitly closed when the connection is closed. (Ideally, a GOAWAY frame would be sent with enough time that all streams are torn down.) The frame is as follows:¶
+-----------------------------------------------------------------------+ | Type(8) | Error code (32) | Reason phrase length (16) | Reason phrase | +-----------------------------------------------------------------------+
The fields of a CONNECTION_CLOSE frame are as follows:¶
An endpoint may use a GOAWAY frame to notify its peer that the connection should stop being used, and will likely be aborted in the future. The endpoints will continue using any active streams, but the sender of the GOAWAY will not initiate any additional streams, and will not accept any new streams. The frame is as follows:¶
+-----------------------------------------------------------+ | Type (8) | Error code (32) | Last Good Stream ID (32) | +-----------------------------------------------------------+ +----------------------------------------------+ | Reason phrase length (16) | Reason phrase | +----------------------------------------------+
The fields of a GOAWAY frame are as follows:¶
The maximum packet size for QUIC is the maximum size of the encrypted payload of the resulting UDP datagram. All QUIC packets SHOULD be sized to fit within the path’s MTU to avoid IP fragmentation. The recommended default maximum packet size is 1350 bytes for IPv6 and 1370 bytes for IPv4. To optimize better, endpoints MAY use PLPMTUD [RFC4821] for detecting the path’s MTU and setting the maximum packet size appropriately.¶
A sender bundles one or more frames in a Regular QUIC packet. A sender MAY bundle any set of frames in a packet. All QUIC packets MUST contain a packet number and MAY contain one or more frames (Section XX). Packet numbers MUST be unique within a connection and MUST NOT be reused within the same connection. Packet numbers MUST be assigned to packets in a strictly monotonically increasing order. The initial packet number used, at both the client and the server, MUST be 0. That is, the first packet in both directions of the connection MUST have a packet number of 0.¶
A sender SHOULD minimize per-packet bandwidth and computational costs by bundling as many frames as possible within a QUIC packet. A sender MAY wait for a short period of time to bundle multiple frames before sending a packet that is not maximally packed, to avoid sending out large numbers of small packets. An implementation may use heuristics about expected application sending behavior to determine whether and for how long to wait. This waiting period is an implementation decision, and an implementation should be careful to delay conservatively, since any delay is likely to increase application-visible latency.¶
Regular QUIC packets are “containers” of frames; a packet is never retransmitted whole, but frames in a lost packet may be rebundled and transmitted in a subsequent packet as necessary.¶
A packet may contain frames and/or application data, only some of which may require reliability. When a packet is detected as lost, the sender SHOULD only resend frames that require retransmission.¶
Upon detecting losses, a sender MUST take appropriate congestion control action. The details of loss detection and congestion control are described in [QUIC-RECOVERY].¶
A receiver acknowledges receipt of a received packet by sending one or more ACK frames containing the packet number of the received packet. To avoid perpetual acking between endpoints, a receiver MUST NOT generate an ack in response to every packet containing only ACK frames. However, since it is possible that an endpoint sends only packets containing ACK frame (or other non-retransmittable frames), the receiving peer MAY send an ACK frame after a reasonable number (currently 20) of such packets have been received.¶
Strategies and implications of the frequency of generating acknowledgments are discussed in more detail in [QUIC-RECOVERY].¶
Streams in QUIC provide a lightweight, ordered, and bidirectional byte-stream abstraction. Streams can be created either by the client or the server, can concurrently send data interleaved with other streams, and can be cancelled. QUIC’s stream lifetime is modeled closely after HTTP/2’s [RFC7540]. Streams are independent of each other in delivery order. That is, data that is received on a stream is delivered in order within that stream, but there is no particular delivery order across streams. Transmit ordering among streams is left to the implementation. QUIC streams are considered lightweight in that the creation and destruction of streams are expected to have minimal bandwidth and computational cost. A single STREAM frame may create, carry data for, and terminate a stream, or a stream may last the entire duration of a connection. Implementations are therefore advised to keep these extremes in mind and to implement stream creation and destruction to be as lightweight as possible.¶
An alternative view of QUIC streams is as an elastic “message” abstraction, similar to the way ephemeral streams are used in SST [SST], which may be a more appealing description for some applications.¶
The semantics of QUIC streams is based on HTTP/2 streams, and the lifecycle of a QUIC stream therefore closely follows that of an HTTP/2 stream [RFC7540], with some differences to accommodate the possibility of out-of-order delivery due to the use of multiple streams in QUIC. The lifecycle of a QUIC stream is shown in the following figure and described below.¶
app +--------+ reserve_stream | | ,--------------| idle | / | | / +--------+ V | +----------+ send data/ | | | recv data | send data/ ,---| reserved |------------. | recv data | | | \ | | +----------+ v v | recv FIN/ +--------+ send FIN/ | app read_close | | app write_close | ,---------| open |-----------. | / | | \ | v +--------+ v | +----------+ | +----------+ | | half | | | half | | | closed | | send RST/ | closed | | | (remote) | | recv RST | (local) | | +----------+ | +----------+ | | | | | | recv FIN/ | send FIN/ | | | app write_close/ | app read_close/ | | | send RST/ v send RST/ | | | recv RST +--------+ recv RST | | send RST/ `------------->| |<---------------' | recv RST | closed | `-------------------------->| | +--------+ send: endpoint sends this frame recv: endpoint receives this frame data: application data in a STREAM frame FIN: FIN flag in a STREAM frame RST: RST_STREAM frame app: application API signals to QUIC reserve_stream: causes a StreamID to be reserved for later use read_close: causes stream to be half-closed without receiving a FIN write_close: causes stream to be half-closed without sending a FIN
Figure 18: Lifecycle of a stream
Note that this diagram shows stream state transitions and the frames and flags that affect those transitions only. For the purpose of state transitions, the FIN flag is processed as a separate event to the frame that bears it; a STREAM frame with the FIN flag set can cause two state transitions. When the FIN bit is sent on an empty STREAM frame, the offset in the STREAM frame MUST be one greater than the last data byte sent on this stream.¶
Both endpoints have a subjective view of the state of a stream that could be different when frames are in transit. Endpoints do not coordinate the creation of streams; they are created unilaterally by either endpoint. The negative consequences of a mismatch in states are limited to the “closed” state after sending RST_STREAM, where frames might be received for some time after closing.¶
Streams have the following states:¶
All streams start in the “idle” state.¶
The following transitions are valid from this state:¶
Sending or receiving a STREAM frame causes the stream to become “open”. The stream identifier is selected as described in Section XX. The same STREAM frame can also cause a stream to immediately become “half-closed”.¶
An application can reserve an idle stream for later use. The stream state for the reserved stream transitions to “reserved”.¶
Receiving any frame other than STREAM or RST_STREAM on a stream in this state MUST be treated as a connection error (Section XX) of type YYYY.¶
A stream in this state has been reserved for later use by the application. In this state only the following transitions are possible:¶
A stream in the “open” state may be used by both peers to send frames of any type. In this state, a sending peer must observe the flow- control limit advertised by its receiving peer (Section XX).¶
From this state, either endpoint can send a frame with the FIN flag set, which causes the stream to transition into one of the “half- closed” states. An endpoint sending an FIN flag causes the stream state to become “half-closed (local)”. An endpoint receiving a FIN flag causes the stream state to become “half-closed (remote)”; the receiving endpoint MUST NOT process the FIN flag until all preceding data on the stream has been received.¶
Either endpoint can send a RST_STREAM frame from this state, causing it to transition immediately to “closed”.¶
A stream that is in the “half-closed (local)” state MUST NOT be used for sending STREAM frames; WINDOW_UPDATE and RST_STREAM MAY be sent in this state.¶
A stream transitions from this state to “closed” when a frame that contains an FIN flag is received or when either peer sends a RST_STREAM frame.¶
An endpoint can receive any type of frame in this state. Providing flow-control credit using WINDOW_UPDATE frames is necessary to continue receiving flow-controlled frames. In this state, a receiver MAY ignore WINDOW_UPDATE frames for this stream, which might arrive for a short period after a frame bearing the FIN flag is sent.¶
A stream that is “half-closed (remote)” is no longer being used by the peer to send any data. In this state, a sender is no longer obligated to maintain a receiver stream-level flow-control window.¶
If an endpoint receives any STREAM frames for a stream that is in this state, it MUST close the connection with a QUIC_STREAM_DATA_AFTER_TERMINATION error (Section XX).¶
A stream in this state can be used by the endpoint to send frames of any type. In this state, the endpoint continues to observe advertised stream-level and connection-level flow-control limits (Section XX).¶
A stream can transition from this state to “closed” by sending a frame that contains a FIN flag or when either peer sends a RST_STREAM frame.¶
The “closed” state is the terminal state.¶
A final offset is present in both a frame bearing a FIN flag and in a RST_STREAM frame. Upon sending either of these frames for a stream, the endpoint MUST NOT send a STREAM frame carrying data beyond the final offset.¶
An endpoint that receives any frame for this stream after receiving either a FIN flag and all stream data preceding it, or a RST_STREAM frame, MUST quietly discard the frame, with one exception. If a STREAM frame carrying data beyond the received final offset is received, the endpoint MUST close the connection with a QUIC_STREAM_DATA_AFTER_TERMINATION error (Section XX).¶
An endpoint that receives a RST_STREAM frame (and which has not sent a FIN or a RST_STREAM) MUST immediately respond with a RST_STREAM frame, and MUST NOT send any more data on the stream. This endpoint may continue receiving frames for the stream on which a RST_STREAM is received.¶
If this state is reached as a result of sending a RST_STREAM frame, the peer that receives the RST_STREAM might have already sent – or enqueued for sending – frames on the stream that cannot be withdrawn. An endpoint MUST ignore frames that it receives on closed streams after it has sent a RST_STREAM frame. An endpoint MAY choose to limit the period over which it ignores frames and treat frames that arrive after this time as being in error.¶
STREAM frames received after sending RST_STREAM are counted toward the connection and stream flow-control windows. Even though these frames might be ignored, because they are sent before their sender receives the RST_STREAM, the sender will consider the frames to count against its flow-control windows.¶
In the absence of more specific guidance elsewhere in this document, implementations SHOULD treat the receipt of a frame that is not expressly permitted in the description of a state as a connection error (Section XX). Frames of unknown types are ignored.¶
(TODO: QUIC_STREAM_NO_ERROR is a special case. Write it up.)¶
Streams are identified by an unsigned 32-bit integer, referred to as the StreamID. To avoid StreamID collision, clients MUST initiate streams usinge odd-numbered StreamIDs; streams initiated by the server MUST use even-numbered StreamIDs.¶
A StreamID of zero (0x0) is reserved and used for connection-level flow control frames (Section XX); the StreamID of zero cannot be used to establish a new stream.¶
StreamID 1 (0x1) is reserved for the crypto handshake. StreamID 1 MUST NOT be used for application data, and MUST be the first client- initiated stream.¶
Streams MUST be created or reserved in sequential order, but MAY be used in arbitrary order. A QUIC endpoint MUST NOT reuse a StreamID on a given connection.¶
An endpoint can limit the number of concurrently active incoming streams by setting the MSPC parameter (see Section XX) in the transport parameters. The maximum concurrent streams setting is specific to each endpoint and applies only to the peer that receives the setting. That is, clients specify the maximum number of concurrent streams the server can initiate, and servers specify the maximum number of concurrent streams the client can initiate.¶
Streams that are in the “open” state or in either of the “half- closed” states count toward the maximum number of streams that an endpoint is permitted to open. Streams in any of these three states count toward the limit advertised in the MSPC setting.¶
Endpoints MUST NOT exceed the limit set by their peer. An endpoint that receives a STREAM frame that causes its advertised concurrent stream limit to be exceeded MUST treat this as a stream error of type QUIC_TOO_MANY_OPEN_STREAMS (Section XX).¶
Once a stream is created, endpoints may use the stream to send and receive data. Each endpoint may send a series of STREAM frames encapsulating data on a stream until the stream is terminated in that direction. Streams are an ordered byte-stream abstraction, and they have no other structure within them. STREAM frame boundaries are not expected to be preserved in retransmissions from the sender or during delivery to the application at the receiver.¶
When new data is to be sent on a stream, a sender MUST set the encapsulating STREAM frame’s offset field to the stream offset of the first byte of this new data. The first byte of data that is sent on a stream has the stream offset 0. A receiver MUST ensure that received stream data is delivered to the application as an ordered byte-stream. Data received out of order MUST be buffered for later delivery, as long as it is not in violation of the receiver’s flow control limits.¶
An endpoint MUST NOT send any stream data without consulting the congestion controller and the flow controller, with the following two exceptions.¶
Flow control is described in detail in Section XX, and congestion control is described in the companion document [QUIC-RECOVERY].¶
It is necessary to limit the amount of data that a sender may have outstanding at any time, so as to prevent a fast sender from overwhelming a slow receiver, or to prevent a malicious sender from consuming significant resources at a receiver. This section describes QUIC’s flow-control mechanisms.¶
QUIC employs a credit-based flow-control scheme similar to HTTP/2’s flow control [RFC7540]. A receiver advertises the number of octets it is prepared to receive on a given stream and for the entire connection. This leads to two levels of flow control in QUIC: (i) Connection flow control, which prevents senders from exceeding a receiver’s buffer capacity for the connection, and (ii) Stream flow control, which prevents a single stream from consuming the entire receive buffer for a connection.¶
A receiver sends WINDOW_UPDATE frames to the sender to advertise additional credit, for both connection and stream flow control. A receiver advertises the maximum absolute byte offset in the stream or in the connection which the receiver is willing to receive.¶
The initial flow control credit is 65536 bytes for both the stream and connection flow controllers.¶
A receiver MAY advertise a larger offset at any point in the connection by sending a WINDOW_UPDATE frame. A receiver MUST NOT renege on an advertisement; that is, once a receiver advertises an offset via a WINDOW_UPDATE frame, it MUST NOT subsequently advertise a smaller offset. A sender may receive WINDOW_UPDATE frames out of order; a sender MUST therefore ignore any reductions in flow control credit.¶
A sender MUST send BLOCKED frames to indicate it has data to write but is blocked by lack of connection or stream flow control credit. BLOCKED frames are expected to be sent infrequently in common cases, but they are considered useful for debugging and monitoring purposes.¶
A receiver advertises credit for a stream by sending a WINDOW_UPDATE frame with the StreamID set appropriately. A receiver may simply use the current received offset to determine the flow control offset to be advertised.¶
Connection flow control is a limit to the total bytes of stream data sent in STREAM frames. A receiver advertises credit for a connection by sending a WINDOW_UPDATE frame with the StreamID set to zero (0x00). A receiver may maintain a cumulative sum of bytes received cumulatively on all streams to determine the value of the connection flow control offset to be advertised in WINDOW_UPDATE frames. A sender may maintain a cumulative sum of stream data bytes sent to impose the connection flow control limit.¶
There are some edge cases which must be considered when dealing with stream and connection level flow control. Given enough time, both endpoints must agree on flow control state. If one end believes it can send more than the other end is willing to receive, the connection will be torn down when too much data arrives. Conversely if a sender believes it is blocked, while endpoint B expects more data can be received, then the connection can be in a deadlock, with the sender waiting for a WINDOW_UPDATE which will never come.¶
On receipt of an RST_STREAM frame, an endpoint will tear down state for the matching stream and ignore further data arriving on that stream. This could result in the endpoints getting out of sync, since the RST_STREAM frame may have arrived out of order and there may be further bytes in flight. The data sender would have counted the data against its connection level flow control budget, but a receiver that has not received these bytes would not know to include them as well. The receiver must learn of the number of bytes that were sent on the stream to make the same adjustment in its connection flow controller.¶
To avoid this de-synchronization, a RST_STREAM sender MUST include the final byte offset sent on the stream in the RST_STREAM frame. On receiving a RST_STREAM frame, a receiver definitively knows how many bytes were sent on that stream before the RST_STREAM frame, and the receiver MUST use the final offset to account for all bytes sent on the stream in its connection level flow controller.¶
Since streams are bidirectional, a sender of a RST_STREAM needs to know how many bytes the peer has sent on the stream. If an endpoint receives a RST_STREAM frame and has sent neither a FIN nor a RST_STREAM, it MUST send a RST_STREAM in response, bearing the offset of the last byte sent on this stream as the final offset.¶
This document leaves when and how many bytes to advertise in a WINDOW_UPDATE to the implementation, but offers a few considerations. WINDOW_UPDATE frames constitute overhead, and therefore, sending a WINDOW_UPDATE with small offset increments is undesirable. At the same time, sending WINDOW_UPDATES with large offset increments requires the sender to commit to that amount of buffer. Implementations must find the correct tradeoff between these sides to determine how large an offset increment to send in a WINDOW_UPDATE.¶
A receiver MAY use an autotuning mechanism to tune the size of the offset increment to advertise based on a roundtrip time estimate and the rate at which the receiving application consumes data, similar to common TCP implementations.¶
If a sender does not receive a WINDOW_UPDATE frame when it has run out of flow control credit, the sender will be blocked and MUST send a BLOCKED frame. A BLOCKED frame is expected to be useful for debugging at the receiver. A receiver SHOULD NOT wait for a BLOCKED frame before sending with a WINDOW_UPDATE, since doing so will cause at least one roundtrip of quiescence. For smooth operation of the congestion controller, it is generally considered best to not let the sender go into quiescence if avoidable. To avoid blocking a sender, and to reasonably account for the possibiity of loss, a receiver should send a WINDOW_UPDATE frame at least two roundtrips before it expects the sender to get blocked.¶
This section lists all the QUIC error codes that may be used in a CONNECTION_CLOSE frame. TODO: Trim list and group errors for readabiity.¶
An attacker receives an STK from the server and then releases the IP address on which it received the STK. The attacked may in the future, spoof this same address (which now presumably addresses a different endpoint), and initiates a 0-RTT connection with a server on the victim’s behalf. The attacker then spoofs ack packets to the server which cause the server to potentially drown the victim in data.¶
There are two possible mitigations to this attack. The simplest one is that a server can unilaterally create a gap in packet-number space. In the non-attack scenario, the client will send an ack with a larger largest acked. In the attack scenario, the attacker may ack a packet in the gap. If the server sees an ack for a packet that was never sent, the connection can be aborted.¶
The second mitigation is that the server can require that acks for sent packets match the encryption level of the sent packet. This mitigation is useful if the connection has an ephemeral forward- secure key that is generated and used for every new connection. If a packet sent is encrypted with a forward-secure key, then any acks that are received for them must also be forward-secure encrypted. Since the attacker will not have the forward secure key, the attacker will not be able to generate forward-secure encrypted ack packets.¶
This document has no IANA actions yet.¶
The original authors of this specification were Ryan Hamilton, Jana Iyengar, Ian Swett, and Alyssa Wilk.¶
The original design and rationale behind this protocol draw significantly from work by Jim Roskind [EARLY-DESIGN]. In alphabetical order, the contributors to the pre-IETF QUIC project at Google are: Britt Cyr, Jeremy Dorfman, Ryan Hamilton, Jana Iyengar, Fedor Kouranov, Charles Krasic, Jo Kulik, Adam Langley, Jim Roskind, Robbie Shade, Satyam Shekhar, Cherie Shi, Ian Swett, Raman Tenneti, Victor Vasiliev, Antonio Vicente, Patrik Westin, Alyssa Wilk, Dale Worley, Fan Yang, Dan Zhang, Daniel Ziegler.¶
Special thanks are due to the following for helping shape pre-IETF QUIC and its deployment: Chris Bentzel, Misha Efimov, Roberto Peon, Alistair Riddoch, Siddharth Vijayakrishnan, and Assar Westerlund.¶
This document has benefited immensely from various private discussions and public ones on the quic@ietf.org and proto-quic@chromium.org mailing lists. Our thanks to all.¶